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Idea is pretty cool, but problem is there no real danger, first enemy the same like others, so it will be good if there be something else, maybe a little parkour, or someone enemy act differently and not just stay, and these Persuasion and Strength i dont really see how they affect in gameplay

Yeah I do agree - I had some features I wanted to implement but ran out of time. Thanks for feedback, def stuff I would look at if I was expanding on this